This is my original production. It's the series of animated shortfilms starring my fursona, Guyus "GWKTM" Matlow. Its goal is to bring the (forgotten?) style of VHS-era cartoons back to fashion.
However, making it alone would be as slow and painful as Agent Hugo LA was, so for these short films I need non-profit co-writers, co-animators, bg-artists.
I have finished scripts for first two shortfilms and started out with four next ones, which I need help with.
Technic: Cel/fps animation
Style: Explained bellow
Software: Adobe Flash Pro CS5.5 (or forward/backward compatible), Toon Boom Animate or other program that supports .fla files
Resolution: 428x240-856x480 (will be rescaled into 720p once finished, due to which usage of V-Cam is required)
Maximum framerate: 50 fps (frame delay can be longer)
You can show the sample of your animation by doing a test-animation of Guyus or giving me the link to your demoreel.
I can't describe it by words, so here are some examples of how short films' backgrounds should be stylized/colored:
Model sheets, references and animation test(s) can be found here (there's more to come):
I haven't determined the deadlines atm, but I appreciate if I can have response as soon as possible.
If you'd wish to help, you can either leave a comment here, or contact me via firstname.lastname@example.org
Thank you for your attention
The fangame I'll be making with Blender has Warped/WoC formula which consists of:
I guess I could also reveal which environments I'm planning for game's levels so far (hoping you won't find them hidious or something):
For starters, Cortex needs a new evil plot, and I designers for level geometry and boss battles and co-programmers in case of stumbling blocks. The level environment suggestions are also welcome. Later I might need co-modelers as well, but I need to see that myself first.
Speaking of the models, thanks to CRASHARKI, sperhak618 and several other model and texture rippers. I now have the most of models and textures needed and I'm ready to buid a level template with playable Crash in it. There's just one more model missing: N. Gin's head from Crash Warped. If anybody could rip that as well... Thankfully there are tools for ripping models from Crash Warped: CrashEdit and Crash-Bandicoot-2-Modelexport.
So, if you'd wish to help, you can leave a comment here or contact me via email@example.com. Meanwhile I could study a little of the game engine in Blender's recent versions.
Thank you for your attention
This is actually awesomemercerdude's project, but I offred him a helping hand. However, we still need help.
So, amd wishes to make a fanmade season for The adventures of Jimmy Neutron Boy Genius. So far we have team of four people working for these series:
Me, amd, TheDisneyfan1928 and Awesome5872
But we need more. So far we have come up with three screenplays from which only one is finished and in Models-Resource we found just few of the required models.
So we need co-writers, co-animators (and co-modelers) that use Blender and savestates from GC-versions of Jimmy Neutron Jet Fusion and Jimmy Neutron Attack of the Twonkies, so that model ripping would be easier.
We could inspire from Jimmy Neutron books as well, so if you have any, you can either photograph or scan each page of the book.
Here's AMD's original announcement:
However, AMD said you can contact me for now on, if you wish to help. So you can either leave comment here or contact me via firstname.lastname@example.org
Thank you for your attention!
Here I post help requests considering projects that I can't handle alone, and it's appreciated that you could check and see if you can help me somehow with these projects.